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VTS21 -- Blocking & Breakdowns, part IV

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VTS21 -- Blocking & Breakdowns, part IV
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Date Added: Monday 18 May, 2009
Topics Covered: We wrap up the breakdown section, do some Q&A and go deep into exploring how to integrate a straight ahead animation work-flow into a ... more info

VTS20 -- Blocking & Breakdowns, part III

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VTS20 -- Blocking & Breakdowns, part III
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Date Added: Monday 18 May, 2009
Topics Covered: After a few videos of deep explanation, we see an application of primary breakdowns in real production scene. We discuss how ... more info

VTS19 -- Blocking & Breakdowns, part II

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VTS19 -- Blocking & Breakdowns, part II
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Date Added: Monday 18 May, 2009
Topics Covered: Explore understanding of the principle of Process Dependencies to allow for better structure & control when animating. Distinctions ... more info

VTS18 -- Blocking & Breakdowns, part I

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VTS18 -- Blocking & Breakdowns, part I
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Date Added: Monday 18 May, 2009
Topics Covered: A deeper discussion of the nature and importance of breakdowns, their role, how to implement them and how to use them in scene ... more info

VTS17se -- Image Based Timing Workflow

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VTS17se -- Image Based Timing Workflow
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Date Added: Monday 18 May, 2009
Topics Covered: Discussion of workflow optimization, thorough exploration of using free pencil timer software MonkeyJam for timing of CG scenes. ... more info

VTS17 -- Acting & Blocking, part IV

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VTS17 -- Acting & Blocking, part IV
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Date Added: Monday 18 May, 2009
Topics Covered: Completion of blocking the performance for a production scene. Open vs. closed facial animation, intro of breakdown technique. (file ... more info

VTS16 -- Acting & Blocking, part III

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VTS16 -- Acting & Blocking, part III
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Date Added: Monday 18 May, 2009
Topics Covered: Continuation of building and blocking a performance for a production scene. Step by step insight into the blocking process. (file ... more info

VTS15 -- Acting & Blocking, part II

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VTS15 -- Acting & Blocking, part II
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Date Added: Monday 18 May, 2009
Topics Covered: Continuation of VTS14 topic, but now explored and executed in CG on the computer using an animation rig. Each decision and move ... more info

VTS14 -- Acting & Blocking, part I

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VTS14 -- Acting & Blocking, part I
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Date Added: Monday 18 May, 2009
Topics Covered: Hands on planning and thumb-nailing of a production scene from scratch to match audio dialog, indicate and find unique and character ... more info

VTS13 -- Acting, part II

In Stock: 100

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VTS13 -- Acting, part II
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Date Added: Monday 18 May, 2009
Topics Covered: How to create unique and character specific personalities through gesture, motion and pose. Techniques for finding unique expressions ... more info


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